Here we see a very close match in visual fidelity that brings out the best in texture assets and normal mapping - which, again, are of equal quality on both consoles. Both versions run with a full 1280x720 framebuffer - a significant leap forward for the engine on PS3 in particular, given its history of running games like Grand Theft Auto 4 at sub-HD resolutions. In strictly visual terms, there are a number of differences between the two formats - both major and minor - but the native resolution utilised by each doesn't rank as one of them. Use the full-screen button to ensure you see it at full 720p resolution in this comparison video. "In strictly visual terms, there are a number of differences between the two formats - both major and minor - but the native resolution utilised by each isn't an issue." Max Payne 3 on Xbox 360 and PlayStation 3. Let's start off by taking a customary look at a face-off video and our Max Payne 3 720p comparison gallery, which shows directly like-for-like shots from the game. As a result, details in everything from character models, facial animations and texture quality are inevitably ratcheted up a notch, and in terms of visual flair, we end up with a game that gets very close to its cinematic aspirations.īut given the luxury of choice between the PS3 and 360 versions, and in anticipation of the PC release, we're left asking ourselves which is currently the best way to experience this latest instalment in the series. It's clear the studio's time and effort has been poured into developing a slick, cinematic action game, as opposed to arduously realising the large sandbox worlds we're used to seeing in their previous games. (At least until we do.)Įither way, for now it appears Max Payne 3 has been tailored tightly to the dimensions of both console formats, where we find RAGE (Rockstar Advanced Game Engine) being reprised and re-purposed for a more linear 10-12 hour experience. Alas, the PC version will be arriving a little later on, being etched in for a 1st June release, and reportedly boasting some extraordinary recommended specs that could either be indicating that it'll be a much grander realisation of the game or simply an uneven port-job. Today, Max Payne 3 is being delivered to us as a major Rockstar Vancouver production on PS3, 360 and PC, rather than by its original creators at Remedy Entertainment - now of a stronger association with the Alan Wake series. The action-shooter scene has changed though, especially with games like Uncharted 3 laying down the gauntlet. Revolutionary for its use of a trendy Bullet Time mechanic, and for having an early stab at object-based physics and face-mapping (with some memorably quirky results), Max Payne was something of a flagship third-person shooter for PC back in 2001, and it's a welcome sight to see the series return with such commercial pizazz. It's the middle of May, and right on cue a new Rockstar game is making some big noise around our local cinema spots and bus stop ad-boards.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |